Brain-to-Text

Hopefully helpful/interesting information.

Home Search Categories About Archive

Basic Programming Introduction (talk)

February 4, 2025

Slides from a basic introduction to programming for elementary school students.

Read More

Designing for re-entry to get players back into the game

July 13, 2023

I saw this thread about let’s plays and long games, and I wanted to write about some specific solutions we can implement to help players who are short on time but still want to enjoy long games.

Read More

Requirements for a bug reporting system

July 10, 2023

Someone asked me about what I’d want in a bug reporting system, so I compiled those thoughts here. I’ve written parts of these systems myself and certainly used them a lot, so hopefully this is a decent spec.

Read More

Implement different storefront APIs in your game

May 1, 2023

When you release a game on multiple storefronts, you often need to access their APIs. Ideally, you do this without lots of special case code throughout your game. You can do this by abstracting the retail platform’s API behind a common interface.

Read More

Add Art Without Having Art Skills

April 23, 2023

New game makers often ask how they can make good-looking games when they don’t have any art skills. There’s lots of advice out there on how to get better at art, but here’s some ideas on making simple art that looks good.

Read More

Kirby's 2D Gameplay Ideas in a 3D World (Talk)

April 19, 2023

The Many Dimensions of Kirby is a GDC 2023 talk where Kirby and the Forgotten Land’s designers discuss how they brought traditional Kirby gameplay into a 3D world. Kamiyama’s section of this talk was great. Here’s some major points with timestamps.

Read More
« Prev 1 2 3 4 5 Next »