General Gamedev Info

I’ve worked in gamedev for more than a decade, and would like to help others get started. I’m also curating some links and notes about the business side of games since that’s where I have little experience.

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Precompiled Headers

Precompiled headers seem great, but they require some serious consideration to ensure you use them correctly. This article is based on a presentation I gave years ago, but it’s still very relevant. I mention Unreal Engine, but it’s relevant on any project.

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