General Gamedev Info
March 6, 2019
I’ve worked in gamedev for more than a decade, and would like to help others get started. I’m also curating some links and notes about the business side of games since that’s where I have little experience.
Hopefully helpful/interesting information.
March 6, 2019
I’ve worked in gamedev for more than a decade, and would like to help others get started. I’m also curating some links and notes about the business side of games since that’s where I have little experience.
December 5, 2018
I’ve used vim for more than a decade and written many plugins. Here are some collected thoughts on the editor, getting started, getting advanced, and improving your experience.
May 8, 2018
Some clippings of advice I’ve given to others on good places to learn about CPU performance. Or reminders for myself.
May 1, 2018
If you want to compile the code you’re working with right now, chances are you can do:
May 8, 2017
If you’re writing a vim plugin, there are some things you should know and some tricks you can benefit from. I collect my fundamentals here.
May 8, 2017
Precompiled headers seem great, but they require some serious consideration to ensure you use them correctly. This article is based on a presentation I gave years ago, but it’s still very relevant. I mention Unreal Engine, but it’s relevant on any project.