Basic Programming Introduction (talk)
February 4, 2025
Slides from a basic introduction to programming for elementary school students.
Hopefully helpful/interesting information.
February 4, 2025
Slides from a basic introduction to programming for elementary school students.
July 13, 2023
I saw this thread about let’s plays and long games, and I wanted to write about some specific solutions we can implement to help players who are short on time but still want to enjoy long games.
July 10, 2023
Someone asked me about what I’d want in a bug reporting system, so I compiled those thoughts here. I’ve written parts of these systems myself and certainly used them a lot, so hopefully this is a decent spec.
May 1, 2023
When you release a game on multiple storefronts, you often need to access their APIs. Ideally, you do this without lots of special case code throughout your game. You can do this by abstracting the retail platform’s API behind a common interface.
April 23, 2023
New game makers often ask how they can make good-looking games when they don’t have any art skills. There’s lots of advice out there on how to get better at art, but here’s some ideas on making simple art that looks good.
April 19, 2023
The Many Dimensions of Kirby is a GDC 2023 talk where Kirby and the Forgotten Land’s designers discuss how they brought traditional Kirby gameplay into a 3D world. Kamiyama’s section of this talk was great. Here’s some major points with timestamps.