Contacting Games Press
March 12, 2023
Over the years, I’ve found these suggestions for how to get your game noticed: both who/how to reach out and making a presskit.
Hopefully helpful/interesting information.
March 12, 2023
Over the years, I’ve found these suggestions for how to get your game noticed: both who/how to reach out and making a presskit.
February 22, 2023
Tomorrow Corporation demonstrated their engine features in a video that I found remarkable.
February 1, 2023
Thinking about the prevalence of sliding block puzzles. Not quite a list of sliding puzzles, but Giant Bomb’s block puzzle concept has a big list that shows that this concept is common.
January 23, 2023
Many new game makers get this feeling of being stuck in doing tutorial after tutorial and that they don’t know how to do anything except follow tutorials. My advice: Don’t stop at the end of a tutorial. Come up with your own small tweaks and features and implement them. If you feel like you need another tutorial then find smaller features to tackle and work your way up.
January 19, 2023
I thought Beau Anthony Jimenez’s thread about this Breathing System really incredible attention to detail.
November 30, 2022
New game makers often have questions about trademarks, copyright, and likeness rights (like making a game around someone else’s IP). IP questions are either answered by basic IP knowledge or something you should ask a lawyer about.